//skip halo regex
// ---- Created with 3Dmigoto v0.6.164 on Tue Sep 24 08:26:55 2024
Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[2];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[32];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  float4 v4 : TEXCOORD2,
  float4 v5 : TEXCOORD3,
  float4 v6 : TEXCOORD4,
  float4 v7 : TEXCOORD5,
  float4 v8 : TEXCOORD6,
  float2 v9 : TEXCOORD7,
  float w9 : TEXCOORD9,
  float4 v10 : TEXCOORD8,
  float4 v11 : TEXCOORD10,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s2_s, v8.zw).xyzw;
  r0.xy = r0.wy * float2(2,2) + float2(-1,-1);
  r0.xy = cb0[17].yy * r0.xy;
  r0.w = dot(r0.xy, r0.xy);
  r0.w = min(1, r0.w);
  r0.w = 1 + -r0.w;
  r0.z = sqrt(r0.w);
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.xyz = float3(-1,-1,1) * r0.xyz;
  r1.xyzw = t0.Sample(s2_s, v8.xy).xyzw;
  r1.xy = r1.wy * float2(2,2) + float2(-1,-1);
  r1.xy = cb0[17].yy * r1.xy;
  r0.w = dot(r1.xy, r1.xy);
  r0.w = min(1, r0.w);
  r0.w = 1 + -r0.w;
  r1.z = sqrt(r0.w);
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www + float3(0,0,1);
  r0.w = dot(r1.xyz, r0.xyz);
  r1.xyz = r1.xyz / r1.zzz;
  r0.xyz = r1.xyz * r0.www + -r0.xyz;
  r0.xyz = float3(0,0,1) + r0.xyz;
  r1.xyz = r0.xyz / r0.zzz;
  r2.xyzw = t1.Sample(s3_s, v9.xy).xyzw;
  r2.xy = r2.wy * float2(2,2) + float2(-1,-1);
  r2.xy = cb0[17].zz * r2.xy;
  r0.w = dot(r2.xy, r2.xy);
  r0.w = min(1, r0.w);
  r0.w = 1 + -r0.w;
  r2.z = sqrt(r0.w);
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r2.xyz = float3(-1,-1,1) * r2.xyz;
  r0.x = dot(r0.xyz, r2.xyz);
  r0.xyz = r1.xyz * r0.xxx + -r2.xyz;
  r1.xy = r0.xy * float2(0.0500000007,0.0500000007) + v11.xy;
  r1.xyzw = t5.Sample(s4_s, r1.xy).xyzw;
  r1.yz = v7.xy / v7.ww;
  r2.xyzw = t3.Sample(s1_s, r1.yz).xyzw;
  r0.w = cb1[7].z * r2.x + cb1[7].w;
  r0.w = 1 / r0.w;
  r0.w = -v7.z + r0.w;
  r1.y = saturate(cb0[19].w * r0.w);
  r1.y = 1 + -r1.y;
  r1.yzw = cb0[12].xyz * r1.yyy;
  r2.xyz = max(cb0[15].xyz, v1.xyz);
  r1.yzw = r2.xyz * r1.yzw;
  r1.xyz = r1.xxx * r1.yzw;
  r1.xyz = r1.xyz + r1.xyz;
  r1.xyz = min(float3(1,1,1), r1.xyz);
  r2.x = dot(v2.xyz, r0.xyz);
  r2.y = dot(v3.xyz, r0.xyz);
  r2.z = dot(v4.xyz, r0.xyz);
  r0.x = dot(r2.xyz, r2.xyz);
  r0.x = rsqrt(r0.x);
  r3.xyz = r2.xyz * r0.xxx;
  r0.yz = float2(0.00150000001,0.00150000001) * r3.xy;
  r4.xy = cb0[16].xy * r3.xz;
  r4.xy = cb0[18].ww * r4.xy;
  r4.zw = r4.xy * v7.zz + v7.xy;
  r4.zw = r4.zw / v7.ww;
  r5.xyzw = t3.Sample(s1_s, r4.zw).xyzw;
  r1.w = cb1[7].z * r5.x + cb1[7].w;
  r1.w = 1 / r1.w;
  r2.w = r1.w / v7.z;
  r4.zw = -cb1[4].xz + v5.xz;
  r4.zw = r4.zw * r2.ww + cb1[4].xz;
  r4.zw = r4.zw / cb0[7].xy;
  r4.zw = cb0[7].zw + r4.zw;
  r0.yz = r0.yz * cb0[18].ww + r4.zw;
  r2.w = cb1[0].x * cb0[21].w;
  r2.w = frac(r2.w);
  r0.yz = r2.ww + r0.yz;
  r5.xyzw = t4.Sample(s5_s, r0.yz).xyzw;
  r0.y = -v7.z + r1.w;
  r0.z = cmp(r1.w < v7.z);
  r1.w = -cb0[21].z + abs(r0.y);
  r0.y = -cb0[18].z + abs(r0.y);
  r2.w = cb0[21].y + -cb0[21].z;
  r1.w = saturate(r1.w / r2.w);
  r5.xyz = r5.xyz * r1.www;
  r1.w = v6.z / cb1[5].y;
  r1.w = 1 + -r1.w;
  r1.w = cb1[5].z * r1.w;
  r1.w = max(0, r1.w);
  r4.xy = r4.xy * r1.ww + v6.xy;
  r4.xy = r4.xy / v6.ww;
  r4.xyzw = t2.Sample(s0_s, r4.xy).xyzw;
  r1.w = cb0[18].y + -cb0[18].z;
  r4.w = saturate(r0.y / r1.w);
  r0.y = -cb0[18].z + abs(r0.w);
  r0.w = cb0[17].x * r0.w;
  r0.w = saturate(cb0[9].w * r0.w);
  r6.w = saturate(r0.y / r1.w);
  r7.xy = v6.xy / v6.ww;
  r7.xyzw = t2.Sample(s0_s, r7.xy).xyzw;
  r6.xyz = r7.xyz;
  r4.xyzw = r0.zzzz ? r6.xyzw : r4.xyzw;
  r0.y = 1 + -r4.w;
  r8.xyz = cb0[10].xyz + -cb0[9].xyz;
  r8.xyz = r0.yyy * r8.xyz + cb0[9].xyz;
  r4.xyz = r8.xyz * r4.xyz;
  r5.xyz = r5.xyz * r4.xyz;
  r5.xyz = cb0[21].xxx * r5.xyz;
  r4.xyz = r5.xyz * cb0[15].xyz + r4.xyz;
  r1.xyz = r4.xyz + r1.xyz;
  r4.x = v2.z;
  r4.y = v3.z;
  r4.z = v4.z;
  r0.xyz = r2.xyz * r0.xxx + -r4.xyz;
  r0.xyz = cb0[19].yyy * r0.xyz + r4.xyz;
  r2.xyz = cb1[4].xyz + -v5.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  r0.x = saturate(dot(r0.xyz, r2.xyz));
  r0.x = 1 + -r0.x;
  r0.x = log2(r0.x);
  r0.x = cb0[30].w * r0.x;
  r0.x = exp2(r0.x);
  r0.x = r0.x * r0.x;
  r0.x = min(1, r0.x);
  r0.xyz = cb0[15].xyz * r0.xxx;
  r0.xyz = cb0[14].xyz * r0.xyz;
  r4.xyz = cb3[0].xyz + cb3[0].xyz;
  r0.xyz = r4.xyz * r0.xyz;
  r0.xyz = r0.xyz * cb0[31].xxx + r1.xyz;
  r1.x = dot(cb2[0].xyz, cb2[0].xyz);
  r1.x = rsqrt(r1.x);
  r1.xyz = cb2[0].xyz * r1.xxx;
  r1.w = dot(r1.xyz, r3.xyz);
  r1.w = r1.w + r1.w;
  r1.xyz = r3.xyz * -r1.www + r1.xyz;
  r1.x = dot(-r2.xyz, r1.xyz);
  r1.x = max(0, r1.x);
  r1.x = log2(r1.x);
  r1.y = 128 * cb0[30].x;
  r1.x = r1.y * r1.x;
  r1.x = exp2(r1.x);
  r1.yzw = cb0[15].xyz * cb0[14].xyz;
  r0.xyz = r1.yzw * r1.xxx + r0.xyz;
  r0.xyz = r0.xyz + -r7.xyz;
  r0.xyz = r0.www * r0.xyz + r6.xyz;
  r0.xyz = -cb4[0].xyz + r0.xyz;
  r0.w = w9.x / cb1[5].y;
  r0.w = 1 + -r0.w;
  r0.w = cb1[5].z * r0.w;
  r0.w = max(0, r0.w);
  r0.w = cb4[1].x * r0.w;
  r0.w = -r0.w * r0.w;
  r0.w = exp2(r0.w);
  o0.xyz = r0.www * r0.xyz + cb4[0].xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Tue Sep 24 08:26:55 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyz
// TEXCOORD                 0   xyzw        2     NONE   float   xyz
// TEXCOORD                 1   xyzw        3     NONE   float   xyz
// TEXCOORD                 2   xyzw        4     NONE   float   xyz
// TEXCOORD                 3   xyz         5     NONE   float   xyz
// TEXCOORD                 4   xyzw        6     NONE   float   xyzw
// TEXCOORD                 5   xyzw        7     NONE   float   xyzw
// TEXCOORD                 6   xyzw        8     NONE   float   xyzw
// TEXCOORD                 7   xy          9     NONE   float   xy
// TEXCOORD                 9     z         9     NONE   float     z
// TEXCOORD                 8   xyzw       10     NONE   float
// TEXCOORD                10   xyzw       11     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[32], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyzw
dcl_input_ps linear v9.xy
dcl_input_ps linear v9.z
dcl_input_ps linear v11.xy
dcl_output o0.xyzw
dcl_temps 9
sample r0.xyzw, v8.zwzz, t0.xyzw, s2
mad r0.xy, r0.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, cb0[17].yyyy
dp2 r0.w, r0.xyxx, r0.xyxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r0.z, r0.w
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
sample r1.xyzw, v8.xyxx, t0.xyzw, s2
mad r1.xy, r1.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, cb0[17].yyyy
dp2 r0.w, r1.xyxx, r1.xyxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r1.z, r0.w
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mad r1.xyz, r1.xyzx, r0.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r0.w, r1.xyzx, r0.xyzx
div r1.xyz, r1.xyzx, r1.zzzz
mad r0.xyz, r1.xyzx, r0.wwww, -r0.xyzx
add r0.xyz, r0.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
div r1.xyz, r0.xyzx, r0.zzzz
sample r2.xyzw, v9.xyxx, t1.xyzw, s3
mad r2.xy, r2.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, cb0[17].zzzz
dp2 r0.w, r2.xyxx, r2.xyxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r2.z, r0.w
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r2.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.x, r0.xyzx, r2.xyzx
mad r0.xyz, r1.xyzx, r0.xxxx, -r2.xyzx
mad r1.xy, r0.xyxx, l(0.050000, 0.050000, 0.000000, 0.000000), v11.xyxx
sample r1.xyzw, r1.xyxx, t5.xyzw, s4
div r1.yz, v7.xxyx, v7.wwww
sample r2.xyzw, r1.yzyy, t3.xyzw, s1
mad r0.w, cb1[7].z, r2.x, cb1[7].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, r0.w, -v7.z
mul_sat r1.y, r0.w, cb0[19].w
add r1.y, -r1.y, l(1.000000)
mul r1.yzw, r1.yyyy, cb0[12].xxyz
max r2.xyz, v1.xyzx, cb0[15].xyzx
mul r1.yzw, r1.yyzw, r2.xxyz
mul r1.xyz, r1.yzwy, r1.xxxx
add r1.xyz, r1.xyzx, r1.xyzx
min r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
dp3 r2.x, v2.xyzx, r0.xyzx
dp3 r2.y, v3.xyzx, r0.xyzx
dp3 r2.z, v4.xyzx, r0.xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r2.xyzx
mul r0.yz, r3.xxyx, l(0.000000, 0.001500, 0.001500, 0.000000)
mul r4.xy, r3.xzxx, cb0[16].xyxx
mul r4.xy, r4.xyxx, cb0[18].wwww
mad r4.zw, r4.xxxy, v7.zzzz, v7.xxxy
div r4.zw, r4.zzzw, v7.wwww
sample r5.xyzw, r4.zwzz, t3.xyzw, s1
mad r1.w, cb1[7].z, r5.x, cb1[7].w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
div r2.w, r1.w, v7.z
add r4.zw, v5.xxxz, -cb1[4].xxxz
mad r4.zw, r4.zzzw, r2.wwww, cb1[4].xxxz
div r4.zw, r4.zzzw, cb0[7].xxxy
add r4.zw, r4.zzzw, cb0[7].zzzw
mad r0.yz, r0.yyzy, cb0[18].wwww, r4.zzwz
mul r2.w, cb0[21].w, cb1[0].x
frc r2.w, r2.w
add r0.yz, r0.yyzy, r2.wwww
sample r5.xyzw, r0.yzyy, t4.xyzw, s5
add r0.y, r1.w, -v7.z
lt r0.z, r1.w, v7.z
add r1.w, |r0.y|, -cb0[21].z
add r0.y, |r0.y|, -cb0[18].z
add r2.w, -cb0[21].z, cb0[21].y
div_sat r1.w, r1.w, r2.w
mul r5.xyz, r1.wwww, r5.xyzx
div r1.w, v6.z, cb1[5].y
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, cb1[5].z
max r1.w, r1.w, l(0.000000)
mad r4.xy, r4.xyxx, r1.wwww, v6.xyxx
div r4.xy, r4.xyxx, v6.wwww
sample r4.xyzw, r4.xyxx, t2.xyzw, s0
add r1.w, -cb0[18].z, cb0[18].y
div_sat r4.w, r0.y, r1.w
add r0.y, |r0.w|, -cb0[18].z
mul r0.w, r0.w, cb0[17].x
mul_sat r0.w, r0.w, cb0[9].w
div_sat r6.w, r0.y, r1.w
div r7.xy, v6.xyxx, v6.wwww
sample r7.xyzw, r7.xyxx, t2.xyzw, s0
mov r6.xyz, r7.xyzx
movc r4.xyzw, r0.zzzz, r6.xyzw, r4.xyzw
add r0.y, -r4.w, l(1.000000)
add r8.xyz, -cb0[9].xyzx, cb0[10].xyzx
mad r8.xyz, r0.yyyy, r8.xyzx, cb0[9].xyzx
mul r4.xyz, r4.xyzx, r8.xyzx
mul r5.xyz, r4.xyzx, r5.xyzx
mul r5.xyz, r5.xyzx, cb0[21].xxxx
mad r4.xyz, r5.xyzx, cb0[15].xyzx, r4.xyzx
add r1.xyz, r1.xyzx, r4.xyzx
mov r4.x, v2.z
mov r4.y, v3.z
mov r4.z, v4.z
mad r0.xyz, r2.xyzx, r0.xxxx, -r4.xyzx
mad r0.xyz, cb0[19].yyyy, r0.xyzx, r4.xyzx
add r2.xyz, -v5.xyzx, cb1[4].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3_sat r0.x, r0.xyzx, r2.xyzx
add r0.x, -r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, cb0[30].w
exp r0.x, r0.x
mul r0.x, r0.x, r0.x
min r0.x, r0.x, l(1.000000)
mul r0.xyz, r0.xxxx, cb0[15].xyzx
mul r0.xyz, r0.xyzx, cb0[14].xyzx
add r4.xyz, cb3[0].xyzx, cb3[0].xyzx
mul r0.xyz, r0.xyzx, r4.xyzx
mad r0.xyz, r0.xyzx, cb0[31].xxxx, r1.xyzx
dp3 r1.x, cb2[0].xyzx, cb2[0].xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, cb2[0].xyzx
dp3 r1.w, r1.xyzx, r3.xyzx
add r1.w, r1.w, r1.w
mad r1.xyz, r3.xyzx, -r1.wwww, r1.xyzx
dp3 r1.x, -r2.xyzx, r1.xyzx
max r1.x, r1.x, l(0.000000)
log r1.x, r1.x
mul r1.y, cb0[30].x, l(128.000000)
mul r1.x, r1.x, r1.y
exp r1.x, r1.x
mul r1.yzw, cb0[14].xxyz, cb0[15].xxyz
mad r0.xyz, r1.yzwy, r1.xxxx, r0.xyzx
add r0.xyz, -r7.xyzx, r0.xyzx
mad r0.xyz, r0.wwww, r0.xyzx, r6.xyzx
add r0.xyz, r0.xyzx, -cb4[0].xyzx
div r0.w, v9.z, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mul r0.w, r0.w, cb4[1].x
mul r0.w, r0.w, -r0.w
exp r0.w, r0.w
mad o0.xyz, r0.wwww, r0.xyzx, cb4[0].xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
